Week 5
Proposal work
Bit of a rush to the finish. Almost forgot the flow chart, was reminded 2-3 hours before hand in by a casual comment for my classmate Liam. Mild heart attack but I got it done in the end, along with most of what I wanted for the presentation.Gameplay
I had a thought about my game, but I am still unsure if it is a good one. I was thinking I could give my game a perma-death aspect. What I'm hoping is that this would add a sense of dread to the game, having the player be aware that failure has a heavy consequence. However I feel like this might end up annoying the player instead.
Valiant hearts
My tutor suggested this game to me after looking at the artwork for my own game and I can see why. The art style works very well with my vision for my game, and having more artist models might help speed things up. I think think the thing I find most interesting about this game is the way it handles texture, using just a black scratch lines and two colour shading.My biggest problem with this game is that I am yet to see any young child characters, similar to my own protagonists. So in that regard the game is a poor reference, but I think it could help with designing adults in the story.




Anti hero
Much less of a story driven game then "Valiant hearts", "AntiHero" is a turn based strategy game based around the idea of controlling a Victorian era street gang. The art style is a bit more simplestic than Valiant heart but I think is something worth using as reference as it is set in the same time period as my own game.
My own game should have an art style somewhere in between these two games. If anything there will probably be a leaning towards Valiant Hearts more than Anti hero. I still need to learn how to do the detail lines.

No comments:
Post a Comment