Week 14 to Week 17
Game development: Post hand in review
Coding was pretty hard and took up a lot of our time. I think we owe Joe Simmonds a lot of praise for all the help he gave us with the coding, teaching us the basics and how a code works.I had some trouble getting my character animations to behave. Several would randomly freak out or play at the wrong time or by the wrong trigger. Not sure why this is happening.
Other issues I had were the player character giving caught on tiny ledges and corners of box colliders, triggers not always working and the built game freezing on start up when on a different computer (fixed by Pausing the game and then clicking resume). A lot these can probably be fixed with more coding knowledge and play testing.
While I am happy with what I have learned, I feel like I didn't get to put a lot of things it that I had hoped to. This might be a project I take into the summer break or even during study next year. If I were to continue this, I need to spend some more time learning coding. I also didn't have time to put a lot of the assets in that I wanted to, either because of coding, time constraints or lack of finish animations or sprites. This probably could have been solved by better time management.
Side Story: I was approached by an IT student, Liam Bargh, during the Flicks. He was looking for animator to help him with his game. Not sure what to make of it. Seems to be interested in getting people who are capable in 3D but I'm not sure if I can actual help him. I don't have the ability to render at home and I will probably be very busy next year. Will have to see just how much he wants...
Example below of the amount of coding error I was getting at some points...
No comments:
Post a Comment