Thursday, 9 November 2017

Week 1: Ideas and Concept art

BSA 228: Gaming Art and Development


Video game Research



New Zealand Indie Video games


A Fistful of Gun

Publisher: Devolver Digital
Developer: FramerGnome (Paul Hart)
Genre: Shoot ‘em up
Platform: Microsoft Windows


Indie Games (International)



Little Nightmares

Developer: Tarsier Studios
Publisher: Bandai Namco Entertainment

Northgard

Developer: Shiro Games (French)
Genre: RTS
Evoland 1 and 2, Until dark


Triple A games

The Witcher 3: Wild Hunt

Developer: CD Projekt RED
RPG,Action

BloodBorne

Developer: From Software
Action/Adventure

Starcraft 2

Developer: Blizzard Entertainment
RTS


Video game ideas


Concepts


  • A viking/german monster hunter tracking a creature through a snowy mountainside. RPG style gameplay. 
  • A glider pilot flying through a world of floating islands while trying to avoid a giant bird of prey. Action racer?
  • A pair of twins try to survive a plague in Victorian era England. 2D side scroller/2D puzzle platformer.

I like the twins idea best as it has the most room for art, story and personality. While the other two ideas also have a lot of potential, I envision them being 3D and complex to code. A 2D platformer is generally very simple and  can appeal to a large audience.

It'll also let me play with Victorian gothic horror, which is something I'm interested in.

Art Styles 


Don't Starve

I like the art style from this game as it is simple yet interesting. I think that something similar for my game would be interesting. The simple art style would help keep the production time down.



Darkest Dungeon


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